AI Insights · Timothy · January 2022
Top 5 Netflix Games on Android in Oceania Q4 2021
Discover the performance of the top 5 Netflix games on the Android platform in Oceania during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Netflix games on the Android platform in Oceania showcased varied performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active users.
Cats & Soup - Cute Cat Game
Released by HIDEA in October 2021, this game saw significant growth. Weekly revenue peaked at around $1.7K in mid-November, before experiencing a slight decline, ending the year with approximately $953. Weekly downloads reached a high of 7.3K in early November, tapering off to about 1.2K by the end of December. Active users climbed steadily, peaking at 11.7K in early November, before settling at around 6.9K by the end of the quarter.
Stranger Things: 1984
This game, published by Netflix, Inc., had no revenue data available. However, weekly downloads started at 741 and peaked at 1.5K in early November before gradually declining to 491 by the end of December. Active users followed a similar trend, starting at 569 and peaking at 1.5K in mid-November, ending the quarter at approximately 1.1K.
Shooting Hoops
Also from Netflix, Inc., this game did not generate any revenue during the quarter. Weekly downloads peaked at 1.7K in early November before declining to 432 by the end of December. Active users saw a significant rise, starting at 625 and reaching a peak of 2.7K by the end of December.
Teeter Up: Remastered
This remastered game from Netflix, Inc. reported no revenue. Weekly downloads peaked at 1.7K in early November and declined to 433 by the end of December. Active users increased from 557 at the start of November to a peak of 2.2K in mid-November, ending the quarter at approximately 1.5K.
Stranger Things 3: The Game
Another title from Netflix, Inc., it did not generate any revenue during the quarter. Weekly downloads started at 695 and peaked at 1.3K in early November, ending the year at 402. Active users showed a steady increase, starting at 587 and peaking at 1.5K in mid-November, closing the quarter at around 1.2K.
For more detailed insights and analytics, visit Sensor Tower.